The evil Dr. Ed has teamed up with Despicable Me’s Gru and, together, they have cooked up a wicked plan to blow up the Moon. We have been commissioned to design a DoomsDay machine for them, and we have cleverly disguised our machine as NASA lunar equipment so that it will blend in with the environment. Little does Dr. Ed know that the buttons, cranks, levers, and sliders on the command module can actually be used to disARM the DoomsDay device and save the Moon!
The disARM sequence is modeled after the game Spaceteam. Two people are needed in order to disARM the device, and they must verbally relay to each other what the opposite person needs to do since instructions for one player are sent to the opposite player.
The disARM sequence is modeled after the game Spaceteam. Two people are needed in order to disARM the device, and they must verbally relay to each other what the opposite person needs to do since instructions for one player are sent to the opposite player.
To start the disARM sequence, both players must hit their respective big red start buttons within a second of each other. Then the blue player will receive the crank instruction, which he/she must relay to the red player. The red player must turn the crank up to a certain speed and maintain that speed in order to receive the next instruction. The next instruction is to break the IR beams, which the red player must relay to the blue player. The blue player will not be able to break the beams if, at any point in time, the crank falls below the desired speed. Once both IR beams are broken, the blue player will receive the instruction to pull the lever, which he/she will need to relay to the red player. Once the lever is pulled, the red player will receive the final instruction to push the slider up. He/she will need to relay that to the blue player. Once completed, the DoomsDay device will be fully disARMed and the moon will be saved. The catch is that the players must complete this within 60 seconds. Otherwise, the machine will reARM.
Specifications
At least three distinct user interactions
1. Start buttons
2. Crank (back-driven motor, analog) - Changes brightness of two LEDs based on speed of crank
3. Beam break: IR sensor (non-contact)
4. Lever
5. Slider (linear potentiometer, analog) - Changes speed of spinning satellite dish
Each hero must participate in at least two of these interactions
· RED user: Start button, crank, lever
· BLUE user: Start button, IR sensor, slider
One hero’s actions should affect the interactions with the other hero
· Both users must press start button within 1 sec of each other
· RED user must continually turn crank at set speed in order for BLUE user to break the IR beams
Large scale motion for at least one of the interactions
· Crank
· Beam break
· Lever
Display of fear and panic when ARMed & display of hope and joy when disARMed
· Display of scary moon/happy moon
· Audio for fear and panic: Star Wars theme song
· Audio for hope and joy: Royalty fanfare tune
Creative display of time
· Phases of the moon rotating
At least one of: haptic/audio/tactile feedback
· Chime feedback to indicate correct move
· Buzzer feedback to indicate wrong move
Feedback on progress towards disarming
· LED for each of five stages (start buttons, crank, IR beams, lever, slider) completed
Video of Gameplay
The SPDLnauts